Here I will be summarize all of the technical elements that will be needing when executing the music video project
Camera angles:
Close Up (CU): Focuses on a character's face or part of an object, emphasizing emotions.Extreme Close-Up (ECU): Highlights specific details (e.g., eyes) to intensify emotions.Medium Shot (MS): Shows the character from the waist up, allowing for body language and facial expressions.American Shot: Frames characters from thighs up.Long Shot (LS): Shows the full body in relation to the environment, emphasizing action.Extreme Long Shot (ELS): Shows the character at a distance, focusing more on the setting.Establishing Shot: A wide shot that introduces the location, setting the scene.Point of View (POV): Shows the scene from the character’s perspective.Reaction Shot: Shows a character’s reaction to an event or dialogue, revealing emotions.Over the Shoulder Shot: Frames one character over another’s shoulder, common in dialogue.High Angle: Looks down on the character, making them appear weaker or vulnerable.Low Angle: Looks up at the character, making them appear powerful or intimidating.Dutch Angle: Tilts the horizon, creating a disorienting effect that indicates distress.Camera movements:
Panning:
- Horizontal or vertical movement of the camera to follow a subject.
- Draws focus to specific elements or reveals surroundings, adding spatial context.
Tracking Shots:
- Camera moves toward or away from a subject, often using a dolly.
- Creates a sense of approaching or retreating, enhancing the viewer's immersion.
Zooming:
- Enlarges or reduces the subject without moving the camera.
- Emphasizes details but can be distracting if overused; good for documentary-style effects in MV.
Tracking (Sideways):
- Camera moves left or right, often on a track.
- Follows characters or actions across the frame, engaging viewers by aligning with movement.
Crane/Helicopter Shots:
- Camera is elevated off the ground for expansive views.
- Often used at the beginning or end of a scene to set the location or to conclude with a wide perspective.
Tilt:
- Pivots camera up or down, often for POV shots.
- Useful for following a character’s gaze or scanning scenery.
Handheld:
- Operator carries the camera, creating shaky movement.
- Adds immediacy or realism, often used in action or emotional scenes for raw effect.
Steadicam:
- Camera is stabilized in a harness for smooth movement.
- Allows fluid, floating shots in complex environments, adding a dreamy or eerie feel often seen in MVs.
Mise-en-scene
mise-en-scene is a term that refers to the visual elements that a director or filmmaker controls within a scene to convey meaning and mood. The term is French for "putting in place" or "stage".
Some key aspects of mise-en-scene include:
Setting: The time and place of the scene, including the location, scenery, and environment. Setting can help establish mood or foreshadow events.
Costumes and makeup: Clues about characters that can include clothing, hair design, and makeup.
Lighting: Sets the mood and guides the audience's vision.
Staging of actors: The movements and performance of the actors.
Edits
- Cross-Cutting: Switches between multiple storylines or actions happening simultaneously to build tension.
- Continuity Editing: Joins shots in a linear flow, keeping time and space consistent.
- Fade: Gradually fades one shot out and another in, often to show time passing or transition scenes smoothly.
- Jump Cut: Quickly shifts between similar shots to create a jarring effect, emphasizing emotional change or passing time.
-J-Cut: Audio from the next scene starts before the visual cut, creating a smooth transition.
-Montage: Assembles a series of images or clips to tell a story or show progression.
-Cutaway: Briefly shifts focus to something outside the main action, helping to orient the viewer.
-Cutting on Action: Cuts from one shot to another right in the middle of an action for a seamless effect.
-Graphic Match (Match Cut): Links two scenes by aligning visual elements from one shot with the next.
Reflection: Learning all these technical elements is fun for me because I have already had some exposure to them in Grade 11, so they feel more familiar now. I enjoy experimenting with different techniques and seeing how they can transform a scene or convey specific emotions. It's exciting to realize how each camera movement or editing style can add depth to a story, and I feel more confident using them now that I have learned the basics. It is rewarding to see how much I have progressed and how I can now apply these skills to my own projects.
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